The Share Experiment is an experiment in creative coding and asynchronous cooperation. Participants, whose experience varied from newcomer to old hand, were asked to use a novel development environment to create works inspired by pong. More information about this environment can be found here. This page exhibits some of the work produced during the experiment.
Anne-Lyse Renon, Substance Form
It is difficult to make the difference between a pure formalist sign and an iconic sign. Actually, when we are in front of a visual phenomenon, two diferent behaviours are possible: we can see in it a simple physical fact, or we can see a representation. But the confusion is often created by giving a name to something. "Sense appear when you pronounce it." Geometric form can somehow be considered between the two behaviours: purely formalist because it doesn't make reference to something that exists in nature, and iconic because even if it's not the only one of its category, it refers to something that exist around it, and this concept can only be defined by its form in space.
Cedric Kiefer , Box 3D
This game is about not touching the ball and as the time goes by the game gets harder and harder. Different things like, rotating Cubes, Huge Trails, Darkening the light, Breathing Paddle, reversing control, wrong behaving shadows and much more try to annoy and distract you from playing. Master 8 Levels and reach the black Screen... I made it only once, so if it is to hard, you can click the mouse and skip 10 seconds every time you click
Contributions from Elie Zananiri & Philip Sackl
Elie Zananiri , Gesture Pong
Gesture Pong on 4 walls, what what! Click and rotate the mouse CW or CCW to move the paddle. If the ball hits a wall, you will grow to make it easier. If the ball hits you, you will shrink to make it harder. If it's too hard, you can use the arrow keys, but the paddle will move a lot slower. The idea for this came to me by just playing around with the idea of Pong, and wanting to make something interesting using mouse gestures.
Jan Vantomme , SquashPong
This is an anti-game. The more you hit the ball, the easier it is to win the game. You can keep track of the x and y position ball when the paddle is red. A red strip on the floor will tell you the z position. The paddle grows when you hit the ball The paddle shrinks when you miss the ball If you get the paddle to its maximum size, you win. Based on an old sketch, video1 video2.
John Kestner , Solar Pong
Be like unto a god! Celestial objects are your playthings, gravitation force is your paddle. Click the mouse to drop a comet, arrow keys to control your gravitational force. See how many times you can orbit without falling into the sun!
Contributions from Elie Zananiri & Karsten Schmidt, Pierre Commenge & Philip Sackl
Jordan Parsons , v1_skeleton
I have really been interested in paths generated by boids, flocking setups and such, and collisions. So I wanted to test that in a pong setting, multiple balls were needed and thats what I attempted to make. The hardest thing for me has been the collision of two balls, its a little off but its the best I could figure out. So enjoy. Left Paddle: Mouse Right Paddle: 'k' up, 'm' down.
Contributions from Cedric Kiefer & Elie Zananiri
Karsten Schmidt , TwitArkanoidPong
A mixture between pong, arkanoid using Twitter search results as obstacles. Uses circular layout generated by a network of springs...
Pierre Commenge/emoc , SwarmPong
In the initial stages, a question: If Pong was showing a one-to-one relation between human and computer though a duel game anticipating the personal computer era to come, how would it transpose today, in the forthcoming era of networked intelligent objects? SwarmPong is an attempt to answer visually this question.
Pong organisms create their graphic landscape following the original rules of Pong A.I. :
Philipp Sackl , RoboPong
Pong game that uses a physical object as a paddle. the object is being tracked by an old eyetoy camera. The program uses color tracking, so your paddle-device should have a color that is very distinctive from the background. in the video, we just used colorful socks which worked great.
Contributions from Elie Zananiri
Silvia Sellitto, Orwell Pong
My very first project using processing. Very simple, nothing weird. That's what I could do in a few days without loosing too much hair and getting mad hehe. It's a kind of compromise between what I wanted to do and what I was actually able to do it's inspired by the political situation in my country, Italy, and George Orwell's "The Animals' Farm", where at the end the pigs take over and write on the wall "all the animals are equal but some animal are more equals than the others". A kind of political-philosophical pong. If you press the mouse you get the name of the writer I got the quotation from.
Contributions from Pierre Commenge
Widianto Nugroho , Waves
I like to play with pure visual aspects, by combining basic compositional elements such as line, color, shape, etc. with movement. I seek to discover many effect, for example something like waves and optical effects produced by those combinations. This sketch is bouncing balls with repeated ellipses to create wave-like optical effects. Click on canvas to restart the sketch.
Thanks to all our participants, Anne-Lyse Renon, Barnaby Sheeran, Bill Van Loo, Cedric Kiefer, Colin Trierweiler, Drew Harry, Elie Zananiri, Jan Vantomme, John Kestner, Jordan Parsons, Karsten Schmidt, Nico Tübingen, Philipp Sackl, Silvia Sellitto, Pierre Commenge and Widianto Nugroho
All code from the share experiment is licensed under the Creative Commons GNU GPLv2 license.